Chappelle's Show - The World Series of Dice - Uncensored
How to Roll Dice in World of Darkness Classic, Chronicles of Darkness and Legend of the Five Rings
Legend Of The Five Rings
Add up your trait and skill.This is the number of dice you will be rolling. To convince a courtier of another clan that the treacherous Scorpion are planning an ambush, you would likely roll Sincerity and Awareness. You would add up your Awareness rating and your ranks in Sincerity, and this would be your dice rolled—the “X” in the XkY system.
- For damage rolls, add up your Strength and your weapon's Damage Rating. This works the same as in step 1 and 2, except you're adding your Strength in unkept dice to the damage rating (DR) of your weapon.
- If you're making a "raw" trait roll, you roll and keep a number of dice equal to the trait or ring in question. No skills are added.
Make note of your trait.This is the number of dice you will be keeping. In the above example, if your Awareness is 3, you will be keeping 3 dice. These kept dice are “Y” in XkY.
- For damage rolls, your Strength trait only adds to unkept dice.
Add miscellaneous bonuses.You might get bonuses from advantages, school techniques, skills, spells or situational modifiers. These add kept and/or unkept dice, so be sure to include them.
Convert excess rolled dice into kept dice.You can only roll 10 dice, and additional dice are turned into kept dice at a rate of 2/1. So, if your Sincerity and Awareness were to add up to 14, you would keep 2 more dice. If your roll was 14k3, it will now be 10k5.
Listen to the GM for the difficulty.The GM will give you a difficulty, called a target number or TN, usually somewhere between 10 and 25. When you roll your dice, you are trying to meet or exceed this number with the total of the dice you keep. However, before you roll, you should…
Consider spending Void Points.Void Points represent your character’s inner sense of balance and harmony. In a mechanical sense, you can spend them before rolling (butnotwhen rolling damage) to add an additional kept and unkept die, +1k1.
- Beware—Void Points are also used to negate damage, and Legend of the Five Rings is averylethal system. Use them wisely! And after you use them, you should…
Consider making raises.Calling a ‘raise’ means you’re increasing the TN by 5. You’re basically betting that you’re going to roll higher than the given difficulty. Raises let you accomplish special effects. Just call a raise and say what it is you want to accomplish.
- There are a specific set of raises and their effects for use in combat; refer to that list in the book when you're fighting.
- Careful: if you meet the original TN, but don’t meet the higher TN, you’ll fail!
Roll the dice, pick which ones to keep.You usually want the dice to add up to a number equal to or greater than your target number, so pick as many high-rolling dice as you can.
- You don't have to keep the highest dice! You can pick all low dice if you really want.
- This might help you if you have to fight a friend or someone that you really don’t want to kill, or if your character simply must make an attempt, but doesn’t want to succeed.
Roll 10s again.If any dice are 10, re-roll them and add the new result to the original. If you roll a 10, and it comes up an 8, that dice now counts as 18.
- If you roll another 10, add it and roll again. There’s no limit to how high it can go!
Apply specialties.If you have a specialty, and it applies to the roll you made, you can re-roll any 1s that appear. Those 1s may come up higher than another kept die, or it even might be a 10.
- If they come up 1 again, though, you’re out of luck. You can’t re-roll them.
Compare to the target number.If you met or exceeded it, you succeeded! If you didn’t, you failed. Remember to factor in any raises you may have called.
Classic World of Darkness (CWoD, also called Old World of Darkness/OWoD)
Add up dots from your stats.To build your dice pool, look at your character sheet and add up the dots. Usually, this means adding an attribute and a skill. For example, punching out someone who’s mugging you means adding up your Dexterity and Brawl and rolling that many dice.
- Sometimes you’ll use other stats, like Willpower, and you’ll roll as many dice as you have dots in that stat.
Don’t forget bonuses.Certain abilities, actions or pieces of equipment might give you bonuses to your roll, which add to the number of dice you roll. They might also increase or lower the difficulty, so keep that in mind and state the reduction.
Listen to your GM for the difficulty.The GM will give you a difficulty for the roll. 2 is totally trivial, 10 is nigh impossible. If the GM doesn't state a difficulty, assume that it is 6. A dice that comes up equal to or greater than the difficulty counts as a success.
- Your Storyteller (the person running the game) may give you additional dice or have you remove dice from your pool depending on the circumstance. For example, you might lose dice from your pool if you are trying to balance on a rain-slick rooftop, as the rain makes staying upright a more difficult proposition.
Consider spending willpower.In World of Darkness, you can automatically succeed by spending willpower. This grants you one automatic success, sparing you from having to make a very difficult roll and safeguarding you from a botch. You can still roll after spending willpower, and add those successes to the automatic one.
- Be careful not to spend all your willpower—depending on what you’re playing, you might be in for a very bad time!
Roll the dice, count successes.Any dice that comes up equal to or greater than the difficulty is a success. Usually, a roll only needs one success to succeed, but you might need more successes for more challenging feats or if you’re making a roll against someone.
- When you're rolling to attack, every success after the first adds to your damage roll. So if you rolled 3 successes to hit someone, you'd add 2 more dice to your roll when you roll damage.
Subtract 1s from your total successes… .In the World of Darkness system, if you roll a 1, it takes away from the total number of successes you have. If you have more 1s than successes, you botch—you critically fail!
…and re-roll 10s.On the other hand, if a die comes up as a 10, count that as a success and re-roll it, repeating step 5. If it comes up 10 again, count another success and keep rolling!
New World of Darkness (NWoD, or Chronicles of Darkness/CoD)
Make a dice pool by adding an Attribute and a Skill.Add up the dots on your sheet; this will be how many dice you roll. For example, if you're trying to hack a computer, you would likely be adding up your dots in your Intelligence attribute and Computers skill.
Check for specialties.Having a Specialty in a skill adds three additional dice to any roll made with that skill.
Consider spending Willpower.A point of willpower spent in this way (and you can only spend a single point per roll) adds an additional three dice to your pool.
- Be careful not to spend your willpower too quick. It's hard to get back!
Add equipment bonuses.Equipment bonuses add dice to your roll. So, if you have a lock-pick kit and you're picking a lock, you might add 2 more dice.
- For attack rolls, your weapon (if you have one) is what adds an equipment bonus.
Add or subtract dice from modifiers.Your storyteller may add or subtract dice due to certain circumstances. You might get a bonus to hacking that computer if you're familiar with the network. You might get a penalty if you're trying to do it hanging from the ceiling by a spy rope.
- If penalties reduce your die pool to zero, you can still roll a single dice, called a chance die. Be careful, because if you roll a 1, your attempt ends in a Dramatic Failure. It's as bad as it sounds!
Roll your dice and count successes.Dice that come up 8 or higher are successes. You want as many of these as possible. Some actions require varying numbers of successes.
Re-roll dice that show up as 10s.Rolls of 10 explode, meaning you can roll them again while still counting the success from rolling the 10 in the first place. You can continue to re-roll as many times as you continue to roll a 10.
If necessary, roll again.Some actions, called Extended actions, require a large number of successes, and you may need to roll again to meet this quota. As always, your Storyteller will be sure to inform you.
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- If you have any questions, don't hesitate to ask your GM/Storyteller. Or, ask another player if the GM is very busy. Running games is hard work after all!
- Brushing up on the rule book is never a bad option if you're still getting the hang of a game.
- If you have a bit of trouble with math, especially if you're playing Legend of the Five Rings, consider having a calculator or dice-rolling program on hand... if your GM and the other players don't mind, that is.
- This guide was written using Legend of the Five Rings 4th Edition, Classic World of Darkness 20th Anniversary Edition, and New World of Darkness 1st Edition. There may be some changes in certain mechanics between editions, so clarify which one you're playing with!
- Combat makes rolling more complicated, with different modifiers and mechanics. Be sure to listen to your GM and read the rule book to help you make sense of it all.
- If you're playing Legend of the Five Rings: your kept dice arealsocapped at 10. Additional unkept dice are converted to flat bonuses. See the rule book for details.
- Remember: tabletop roleplaying games are just games, and everyone's there to have fun.
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Date: 09.12.2018, 01:21 / Views: 91265